GamerHash have at least three wins to their name in the tech pitching arena, having their opposition at AIBC and variuos other events. Jeremy Micallef spoke with Artur Pszczółkowski, CMO & co-founder of GamerHash, on their wins, what they have led to, and what to expect from the blockchain-supported application.
You're just coming off a few wins from your tech pitches at AIBC & other events - is there a method to your success in this arena?
That’s a good question - hard to answer from the “pitcher” perspective.
I’m always trying to gather information on the jury which will be evaluating my speech. Projects can always be described in many ways, but the jury is always looking for particular qualities. What worked in Miami can be pointless in Singapore.
I really enjoyed the Malta AIBC pitch as it was the one where I was best prepared because I already knew which qualities we would be evaluated on from before the event itself. Focusing on that, being well prepared for hard questions, and actually representing a valuable project appropriately is the way to have a great chance in a pitch.
What have these wins meant for GamerHash?
I calculate our wins in 3 metrics: Legitimisation – especially in post-ICO times. We don’t have to start discussions with investors by proving to them that we are not scam artists. We are getting to business right away.
Global Visibility – the number of press releases and social posts after each conference were great. It boosted our team and community enormously.
Fundraising – usually, jury mentors are investors, and, in the room there would be many more venture capitalists, so getting their trust through a three-minute speech means that they’re open for discussion.
How did the idea to focus on gamers as a target audiense come to be?
We are gamers by DNA, so it came very naturally to us. Gaming computers are traditionally very powerful so it matches our technical requirements. To turn the question around, we also thought about other target groups like, for example, architects. But this is something for the far, far future.
What are the goals you've set for yourselves in 2020, and how are you planning on getting there? Are there any challenges you expect to face in the coming year?
We are in the middle of fundraising and making preparations for our token offering through a Maltese company of ours. The main targets for us are to, firstly, build the internal loyalty of our customers as we have more than 400,000 gamers who put their trust in us, and, secondly, to enter the Asian market where we have the perfect market fit.
What are your expectations from joining the masive US and Asian markets?
Our first step is Asia, where gaming is a religion. We will be focusing on the South East - Vietnam, Malesia & South Korea with a local HQ in Singapore. All the partners who we are in discussion with are confirming that our estimations of growth are too conservative, so we are getting goosebumps just waiting to start this journey. As our advisor, we also have Filip NEO Kubski, who was one of the best players in CS:GO. The US is the second step but, as always, it depends on regulatory frameworks.
How has GamerHash been received by investors?
It depends on the investors. We often have to describe blockchain and tokens to “traditional” venture capitalist funds, which are a no-go for some of them. On the other hand, we have investors who understand without any need for an explanation other than what we are doing, and this allows us to jump straight to the details.
I’m very happy that there is a number of well-prepared investors but we have a long way left to go. I hope that the gap in understanding of the technology will become smaller and smaller as time goes on.
Are you working on any interesting projects or changes to GamerHash?
We just released our app which is an interface to our platform, and at any time gamers can check whether their devices are mining, what their balances are, browse our marketplace, and use their gains for payment in 1 of the 9000 grocery stores in the region. Our app currently manages 14 different wallets.
In the future, we want to be the top-of-mind choice for gamers. They will not need any other platform to support their leisure time, and we all know what the perspective of gaming currently is from an investment point of view – particularly with every third person on the planet already playing games!
If you want to re-live the SiGMA Digital experience go to our Youtube channels – SiGMA – World’s iGaming Festival and AIBC Summit!